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Latest News - Sep 19th

Game Changes:

- You can how 'setweight' any wearable item, not just shields, armor and weapons. (Stok)

- Entire areas can now be flagged noquaff if necessary. Main reason is to test !quaff in warfare making sure we have every room covered.

- The double exp you sometimes see to remind people about donations is now automated and random so should happen at all time zones, not just when I am around.

- Quaff, recite, zap etc have been disabled during PK. If you attack a player who is fighting a mob, they will still be able to quaff until they are aimed at you. Aim should already not allow a player in a PK fight to aim a mob, so shouldn't be too abuseable and gives people a chance when jumped vs quest mobs. Main plan for this is to see which skills and spells need tuning for PK without these items available.

- The 'personal' channels such as ftalk, spouse, group, etc will now display history missed while you are in note mode. (Atreidess)

- When redoing tier 9, exp per level will now be treated as if you are not a tier. 1k at single class, 2k after first remort, etc. (Bejito)

- Ownedcarry and Ownedwhere will now show a count of the number of items found. (Isabelle)

- All damage done by skills and spells in warfare and combat maze fights between players is now increased by 50%. This is a "see how it works" type mod that may or may not stick and/or be extended to regular PVP. (Vilgan)

Hold'em Changes:

- Observers should now be able to leave an imm-run game.

- Made the 'awaiting your action' messages bright green.

- Poker prompt should now also work in battleprompt.

- Using 'poker fold' will now set any previous checkfold amount to 0. (Deathr)

- Big blind players calling with no raises in first round will now "check" (Davos).

- Minimum raise in a no-limit game must mow be greater than all other raises thus far in betting round. (Atreidess)

- Added a line under "Awaiting your action" that displays pertinent information (just like the promptflag)

- There is now a new tablemaster command, 'poker poolcards' that will all the pool cards (dealt and undealt) after a hand is over. ("Rabbit-chasing"). This probably makes sense to someone, please explain to me :) (Jeckyl)

- A new "poker status" command that combines aspects of poker bets with poker gameinfo and poker cards.

- All rebuys are now set to 0 in tournaments when rebuyhands has been exceeded, or playercount has dropped below minimum.

- Added a BREAK flag to the prompt display. (Filt)

- Added 'poker gameinfo all|game#| tourney|nontourney|[player name]'

- Default rebuy limit is now 0.

Date Posted - 09.19.2005

27 Jul 2024:
New Race Rewrites - 6 more races updated.
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22 Jun 2024:
Overview of new Race Framework
Overview of new Race FrameworkSummary of the overall changes for the new races and high level changes.
22 Jun 2024:
Individual Race Change Details.
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22 Jun 2024:
Fantasy fields goals and other changes.
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21 Apr 2024:
Automated ice-age, racechange timer.
Automated ice-age, racechange timer.Automated reboots / ice-ages came into the game today along with a race change timer reduction and a few other things.
13 Apr 2024:
New Race System - Other Changes.
New Race System - Other Changes.New Race system allowing much more variety by race added today. Other changes in the attached news post.
30 Mar 2024:
Gquests, Resistance changes, Keys saving, more.
Gquests, Resistance changes, Keys saving, more.Changes to how gquest ranges work. Resistance redo in preparation for the new race changes. Keys now save over reboots. More in the post.
17 Feb 2024:
Note formatting and more accessibility features.
Note formatting and more accessibility features.New note auto-matting formatting code and other read options. New color codes to help VI / Blind users see alternate content.
17 Feb 2024:
New Superhero area and new quest.
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