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Aardwolf Progress Update 1FEB04

- Damroll now plays a more important role in PVP damage.

- The tier 'heal bonus' is gone. This was, imho, a duplicated bonus as tiers already get enhanced heal by virtue of cheaper stats and more options for higher stats from higher level eq. Wisdom is still the most important thing for figuring out amount of hps recovered from 'heal'.

- Same applies to the sanc bonus - it was being duplicated by a hard coded affect AND additional stats. It is now 1% per tier v2s 2%, which isnt as much of a change as you think as it has been 1.5 for months and nobody even noticed. Increased the effect that wisdom has on sanctuary.

- Healing during pvp has been halved. This is a trial and may or may not be removed depending how it works out. If it *is* removed it will be based on hard evidence that it was a bad change for the mud overall, not complaints because quaffing is less effective in pvp.

- You cannot switch from fighting a player to fighting a mob via 'aim', otherwise you could just switch to fighting a mob, be considered not in pvp to get some full healing in then switch back. Other ways to do this are bugs and should be reported please. A nice side effect is that if you attack someone fighting a mob they will still be getting full heal until they aim to you.

- All rebuilds done during the next two weeks will be considered 'free'. Ignore what 'rebuild check' states, when you actually rebuild it will be done as a free one. Make sure you've read help rebuild and understand how it works - for example, you will not get back trains spent on gaining skills, as you'll still have those skills.

Date Posted - 02.02.2004

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22 Jun 2024:
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Individual Race Change Details.
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21 Apr 2024:
Automated ice-age, racechange timer.
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30 Mar 2024:
Gquests, Resistance changes, Keys saving, more.
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17 Feb 2024:
New Superhero area and new quest.
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